The Use of Baamboozle as a Learning Media in Improving Students' English Vocabulary Mastery at SMA Negeri 2 Parepare

Suci Hardiana S.madjid, NIM:220110009 (2025) The Use of Baamboozle as a Learning Media in Improving Students' English Vocabulary Mastery at SMA Negeri 2 Parepare. Other thesis, UNIVERSITAS MUHAMMADIYAH PAREPARE.

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Abstract

This study explores the effectiveness of Baamboozle, a game-based digital learning platform, in improving English vocabulary mastery among Grade XI students at SMA Negeri 2
Parepare. Triggered by the observation that many students struggle with limited vocabulary due to monotonous and passive instructional methods, this quasi-experimental research aimed to investigate whether Baamboozle can serve as an engaging alternative to traditional learning media.
Employing a quantitative method with pre-test and post-test control group design, the study involved two groups: an experimental class using Baamboozle and a control class using Wordwall. Results demonstrated a significant increase in the vocabulary performance of students in the
experimental group (mean post-test score = 89.78) compared to the control group (mean post-testscore = 62.82). The findings confirm that Baamboozle significantly enhances vocabulary retention, student engagement, and learning outcomes.

Item Type: Thesis (Other)
Uncontrolled Keywords: Baamboozle, Vocabulary Mastery, Learning Media, Game-Based Learning, EnglisLanguage Teaching
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Bahasa Inggris
Depositing User: Sitti Hawa
Date Deposited: 08 Jul 2025 02:52
Last Modified: 08 Jul 2025 02:52
URI: https://repository.umpar.ac.id/id/eprint/2230

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