THE USE OF BAAMBOOZLE AS A LEARNING MEDIA IN IMPROVING STUDENTS ENGLISH VOCABULARY MASTERY AT SMA NEGERI 2 PAREPARE

SUCI HARDIANA S.MADJID, NIM:220110009 (2025) THE USE OF BAAMBOOZLE AS A LEARNING MEDIA IN IMPROVING STUDENTS ENGLISH VOCABULARY MASTERY AT SMA NEGERI 2 PAREPARE. Other thesis, UNIVERSITAS MUHAMMADIYAH PAREPARE.

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Abstract

SUCI HARDIANA S.MADJID, 2025. The Use of Bamboozle as a LearningMedia in Improving Student’s English Vocabulary Mastery at SMA Negeri 2Parepare. Supervised by Patahuddin and Badaruddin. This study investigates the effectiveness of Baamboozle as a digital learning
medium in improving English vocabulary mastery among Grade XI students at
SMA Negeri 2 Parepare. The motivation for this research stems from the
observation that many students still struggle with limited vocabulary knowledge, mainly due to traditional teaching methods that rely heavily on lectures and passive learning. These conventional approaches often lead to student disengagement and boredom. Baamboozle, an interactive game-based learning platform, is proposed as a solution to increase engagement and foster vocabulary acquisition throughenjoyable and meaningful activities. The research employs a quantitative method using a quasi-experimental
design, specifically a pretest-posttest control group model. Two classes were involved: the experimental class used Baamboozle, while the control class used Wordwall. The research instrument was a vocabulary test given before and after the intervention. Analysis of the data revealed no significant difference in the pretest scores between the two classes (t-test = 1.02 < t-table = 1.72), indicating similarinitial vocabulary levels. However, posttest results showed a significant improvement in the experimental class (t-test = 4.04 > t-table = 1.72), confirming the effectiveness of Baamboozle in enhancing students’ vocabulary mastery The findings suggest that Baamboozle is not only effective in improvingvocabulary knowledge but also in increasing student motivation and participation.Its features—such as competitive team games, real-time scoring, colorful visuals,and immediate feedback—contribute to a more engaging learning environment.The study recommends integrating interactive platforms like Baamboozle into English instruction to make learning more dynamic and impactful.

Item Type: Thesis (Other)
Uncontrolled Keywords: Baamboozle, Vocabulary Mastery, Learning Media, English Language Teaching, Student Motivation.
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Bahasa Inggris
Depositing User: Sitti Hawa
Date Deposited: 08 Jul 2025 06:21
Last Modified: 08 Jul 2025 06:21
URI: https://repository.umpar.ac.id/id/eprint/2229

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